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Twilight

Roles: Artist (Main Role), UI Design, Game Design, Sound Design

Twilight is a Year 2 student project: a top-down, 2D puzzle adventure game developed by a team of eight over six months.

Built from the ground up, the project included a custom game engine, original art assets, and full gameplay implementation.

 

I contributed primarily to creating art assets (spritesheets, tilemaps, etc). Additionally, working closely with designers and engineers on the overall gameplay design.

Say Hello:

I'm seeking UI/UX opportunities and am open to roles that align with my skills and interests. If you're looking for a passionate designer ready to contribute and grow, let’s connect!

©2025 by Ashley Wee.
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