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Twilight
Roles: Artist (Main Role), UI Design, Game Design, Sound Design
Twilight is a Year 2 student project: a top-down, 2D puzzle adventure game developed by a team of eight over six months.
Built from the ground up, the project included a custom game engine, original art assets, and full gameplay implementation.
I contributed primarily to creating art assets (spritesheets, tilemaps, etc). Additionally, working closely with designers and engineers on the overall gameplay design.
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